Files
claw3d/docs/office_sys/bulletin-board-spec.md
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gsknnft 083c146aac feat: add runtime seam, Hermes adapter support, and demo gateway mode (#89)
* fix: include kanbanImmersive in immersiveOverlayActive calculation

When Kanban board is open, HUD elements (camera preset buttons, edit toolbar, overlays) should be suppressed. The kanbanImmersive flag was defined but not included in the immersiveOverlayActive condition, causing HUD elements to remain visible.

This fix adds kanbanImmersive to the immersiveOverlayActive calculation so HUD elements are properly hidden when the Kanban board is open.

Co-authored-by: Luke The Dev <iamlukethedev@users.noreply.github.com>

* Fix: Hide mini status bar when Kanban immersive overlay is open

Wraps the bottom-left mini status bar (showing agent stats, vibe score, and
control hints) with !immersiveOverlayActive check to match the behavior of
other HUD elements like camera controls and toolbar.

This ensures the status bar is properly hidden when the Kanban board or any
other immersive overlay is active, maintaining a clean immersive experience.

Co-authored-by: Luke The Dev <iamlukethedev@users.noreply.github.com>

* chore: drop unrelated package-lock line from branch

Co-authored-by: Luke The Dev <iamlukethedev@users.noreply.github.com>

* universal-backend-plan

* backend-neutral runtime seam

* package.json update

* feat: add Hermes gateway adapter as alternative to OpenClaw

Adds a WebSocket adapter that lets Claw3D connect to a Hermes AI agent
runtime without any changes to the frontend. The adapter implements the
full Claw3D gateway protocol and bridges it to the Hermes HTTP API.

Changes:
- server/hermes-gateway-adapter.js: WebSocket bridge implementing the
  Claw3D gateway protocol against the Hermes HTTP API. Supports all
  core methods (agents, sessions, chat streaming, cron, config, files,
  approvals) and multi-agent orchestration via spawn_agent/delegate_task
  tools. Persists conversation history to ~/.hermes/clawd3d-history.json.
- scripts/clawd3d-start.sh: All-in-one startup script that launches
  Hermes, the adapter, and the Next.js dev server with auto port
  conflict resolution. Alias as `claw3d` for convenience.
- src/features/office/hooks/useCronAgents.ts: Hook that polls the
  gateway for cron-scheduled agents and surfaces them in the 3D office.
- package.json: adds `hermes-adapter` npm script
- .env.example: documents Hermes config vars
- docs/hermes-gateway.md: setup guide and protocol reference

Usage:
  npm run hermes-adapter   # start adapter (connect to http://localhost:8642)
  npm run dev              # start Claw3D, point browser at localhost:3000
  # or: bash scripts/clawd3d-start.sh  (starts everything automatically)

Both OpenClaw and Hermes are supported simultaneously — the gateway URL
in NEXT_PUBLIC_GATEWAY_URL determines which backend Claw3D connects to.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* feat: add read_agent_context tool for cross-agent coordination

Agents can now read each other's conversation history via the
read_agent_context tool, enabling the orchestrator to check what
a sub-agent has done before re-delegating work.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* feat: wire Hermes office UX and role-aware runtime updates

* feature update - demomode & hermes adapter

* fix lint blockers

* lintfix #2

* fix: stabilize retro office camera preset callbacks

* Initial plan

* fix: stabilize retro office overview preset hooks

Agent-Logs-Url: https://github.com/gsknnft/Claw3D/sessions/9cc71555-591e-44cf-aec4-25affbdcb405

Co-authored-by: gsknnft <123185582+gsknnft@users.noreply.github.com>

* feat: add truthful backend selection, Hermes adapter hardening, and demo gateway mode

* fix: address bugbot review and finalize backend selection

* fixed - onboarding and hermes calls

* office systems roadmap

* feat specs in docs

* specs ready

* feat: continue custom runtime seam and gateway alignment

* custom lane wired

* feat: add custom runtime provider path and office runtime alignment

* runtime fixes

* fix lukes findings

* fix lukes findings #2

* stable UI & connect screen page -> overlay

* better baseline for connection

* stable providers & ui rendering

* best launch yet

* nearly no gateway on reconnect

* auto reconnect last state

* fix: preserve selected runtime across reconnects

Keep backend selection aligned with the operator's chosen runtime instead of reviving a mismatched last-known-good adapter, and keep custom runtimes prompting for reconnect when Studio cannot auto-connect them.

Made-with: Cursor

---------

Co-authored-by: Cursor Agent <cursoragent@cursor.com>
Co-authored-by: Luke The Dev <iamlukethedev@users.noreply.github.com>
Co-authored-by: Elias Pfeffer <eliaspfeffer@gmail.com>
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: iamlukethedev <lucas.guilherme@smartwayslfl.com>
2026-04-02 15:27:24 -05:00

8.0 KiB

Bulletin Board Spec

First concrete office-system feature for Claw3D.

Goal

Add a shared bulletin board inside the office that acts as the visible coordination surface for:

  • goals
  • announcements
  • blockers
  • handoff notes
  • standup outcomes
  • lightweight task cards

This should be the first step toward making Claw3D a real agent operations environment instead of only a gateway visualizer.

Product Position

The bulletin board is not a replacement for the existing task board or Kanban views.

It is the office-native layer above them.

Think of it as:

  • the most important things the office should see right now
  • the shared memory wall
  • the in-world coordination surface

Why This Feature First

This is the best first office-system feature because it is:

  • easy to understand
  • visually natural in the office
  • useful even before deeper simulation systems exist
  • compatible with all backends
  • able to reuse existing task and standup signals

It also creates a clean landing zone for future systems:

  • whiteboards
  • meeting summaries
  • QA queues
  • hierarchy / department routing
  • shared office memory

Primary Use Cases

Shared Goals

Examples:

  • "Ship Hermes adapter support"
  • "Fix production bug in standup flow"
  • "Prepare Friday release review"

Announcements

Examples:

  • "Hermes provider smoke test passed"
  • "Build is blocked on QA"
  • "Meeting starts in 5 minutes"

Blockers

Examples:

  • "Gateway auth broken on staging"
  • "Agent Alice waiting on review"
  • "No provider token configured"

Handoffs

Examples:

  • "Backend done, hand off to QA"
  • "Needs design signoff"
  • "Waiting for owner approval"

Meeting Output

Examples:

  • standup summary
  • decisions made
  • next actions
  • active speaker queue

V1 Scope

V1 should stay intentionally small.

The board should support a few card types and simple interactions, not a full project-management suite.

Card Types

Initial types:

  • goal
  • announcement
  • blocker
  • handoff
  • meeting_note

Card Fields

Minimum shape:

type BulletinBoardCardType =
  | "goal"
  | "announcement"
  | "blocker"
  | "handoff"
  | "meeting_note";

type BulletinBoardCard = {
  id: string;
  type: BulletinBoardCardType;
  title: string;
  body: string;
  createdAt: string;
  updatedAt: string;
  authorType: "human" | "agent" | "system";
  authorId?: string | null;
  authorName?: string | null;
  agentId?: string | null;
  sessionKey?: string | null;
  taskId?: string | null;
  pinned: boolean;
  archived: boolean;
  priority?: "low" | "normal" | "high";
  tags?: string[];
};

Basic Interactions

V1 interactions:

  • create card
  • edit card
  • pin/unpin card
  • archive/unarchive card
  • filter by type
  • filter by author
  • open linked session or linked agent

No drag-and-drop lane system is required for V1.

Visual Design

The bulletin board should feel like a wall-mounted coordination surface inside the office.

Possible visual forms:

  • cork board
  • notice board
  • sprint wall
  • pinboard with index cards / sticky notes

The in-world object should have:

  • a visible prop in the retro office
  • a click target
  • an immersive detail panel when opened

It should feel distinct from the existing Kanban board.

Suggested difference:

  • Kanban = detailed task workflow
  • Bulletin board = office-wide signal surface

Information Hierarchy

At a glance, the board should answer:

  1. What is the office trying to do?
  2. What is blocked?
  3. What changed recently?
  4. What needs a human to notice?

Recommended layout:

  • pinned cards first
  • blockers prominently visible
  • recent announcements grouped together
  • meeting notes grouped separately

Integration Points

The feature should hook into systems Claw3D already has.

Task Board / Kanban

Use the bulletin board as a summary layer over the task board, not a duplicate.

Examples:

  • show a pinned goal card that links into Kanban
  • create blocker cards when a task enters a blocked state
  • create handoff cards when work moves between agents or departments

Standup System

The standup system already exists.

Use it to populate:

  • current meeting announcement
  • summary card after standup completes
  • follow-up note cards for unresolved blockers

Agent Sessions

Cards should be linkable to:

  • an agent
  • a session key
  • a run or task where applicable

That lets the user jump from "office signal" to "underlying conversation or task".

Runtime-Neutral Backends

The board must not depend on OpenClaw-specific methods.

It should operate off:

  • Claw3D state
  • local persisted office data
  • optional provider metadata when available

That keeps it usable with:

  • OpenClaw
  • Hermes
  • Vera
  • Demo mode

Storage Model

V1 storage should be local office data persisted through the same Studio settings path used by other office preferences.

Suggested storage location:

  • studio office settings keyed by gateway URL

Example shape:

type OfficePreference = {
  bulletinBoard?: {
    cards: BulletinBoardCard[];
    updatedAt?: string;
  };
};

Why:

  • matches existing office preference patterns
  • backend-neutral
  • fast to implement
  • easy to migrate later

Authoring Rules

Cards may be created by:

  • human user
  • agent action
  • system automation

Recommended rules:

  • human cards should always be editable
  • system cards can be archived but not freely mutated
  • agent cards should show authorship clearly

That keeps provenance visible without overcomplicating the model.

V1 Automation

Useful automations to add early:

  • create a meeting note card after standup
  • create a blocker card from explicit blocked-state flows
  • create announcement cards for major office events

Keep automation conservative.

The board should not flood itself with noise.

UI Surfaces

In-World Object

Add a dedicated bulletin board prop to the office layout.

It should:

  • be visible from the main office floor
  • support hover/click affordance
  • open an immersive board panel

Sidebar / Panel Access

Also add a panel entry for cases where the user wants quick access without camera movement.

Possible placement:

  • HQ sidebar tab
  • office control panel

Agent Interaction

Optional for V1:

  • agents can approach the board during meetings or handoffs
  • pinned cards can be reflected in ambient office behavior

This is useful but not required for first delivery.

Out of Scope For V1

Do not include these initially:

  • full Kanban replacement
  • freehand drawing
  • multiplayer collaborative editing
  • complicated permission lattice
  • department-specific boards
  • heavy simulation logic
  • arbitrary external integrations

Those belong in later systems.

Implementation Strategy

Recommended order:

  1. Define board card types and storage schema.
  2. Add persisted board data to office settings.
  3. Add a simple board panel UI.
  4. Add in-world bulletin board prop and open interaction.
  5. Connect standup summary output.
  6. Add simple blocker / announcement automation.

Existing Code Seams

This feature should likely align with:

  • task board state and controller logic in src/features/office/tasks
  • standup flows in src/features/office/hooks/useOfficeStandupController.ts
  • office settings persistence
  • retro office object interaction in src/features/retro-office/RetroOffice3D.tsx
  • furniture/object definitions in src/features/retro-office/objects

This is intentional.

The bulletin board should reuse existing office mechanics where possible.

Success Criteria

V1 is successful if:

  • the user can open the board from inside the office
  • the board shows office-relevant cards, not just generic notes
  • standup or blocker information can appear on the board
  • cards can link back into agents/sessions/tasks
  • the system works with Hermes, OpenClaw, and demo mode

Future Extensions

Once V1 is stable, this can grow into:

  • department boards
  • QA wall
  • release wall
  • meeting room whiteboard handoff
  • agent-authored summaries
  • office-wide historical archive
  • team-specific bulletin surfaces

Summary

The bulletin board should become the first shared memory surface inside Claw3D.

It is the clearest next step toward making the office itself the product.