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2026-03-17 23:40:51 -05:00

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Roadmap

This file captures the near-term direction for Claw3D so outside contributors can find work that aligns with current priorities.

Now

  • Open-source readiness: documentation, support routes, CI, disclosure files, and public-safe defaults.
  • Runtime reliability: making gateway event handling, history reconciliation, and transport-specific recovery more predictable.
  • Office architecture clarity: keeping the office intent layer centralized and reducing ad hoc room-specific behavior.

Next

  • Converge the immersive office and builder stack on a clearer shared model.
  • Replace or fully clear unresolved bundled assets and dependency licensing risks.
  • Improve security posture around Studio access bootstrap and runtime token handling.

Later

  • Broader office authoring workflows and richer world-building tools.
  • Better contributor automation, release process, and publication tooling.
  • More immersive agent/system surfaces that build on the existing office intent and runtime event model.

Good First Contribution Areas

  • Documentation and developer-onboarding fixes.
  • Focused unit-test additions around runtime workflows or office intent behavior.
  • Small UI polish issues that stay inside one feature area.
  • Replacing stale examples, placeholder text, or internal-only assumptions in public docs.

Before Starting Bigger Work

  • Read README.md, CODE_DOCUMENTATION.md, and KNOWN_ISSUES.md.
  • Prefer opening or linking a GitHub issue before large architectural changes.