feat: add runtime seam, Hermes adapter support, and demo gateway mode (#89)
* fix: include kanbanImmersive in immersiveOverlayActive calculation When Kanban board is open, HUD elements (camera preset buttons, edit toolbar, overlays) should be suppressed. The kanbanImmersive flag was defined but not included in the immersiveOverlayActive condition, causing HUD elements to remain visible. This fix adds kanbanImmersive to the immersiveOverlayActive calculation so HUD elements are properly hidden when the Kanban board is open. Co-authored-by: Luke The Dev <iamlukethedev@users.noreply.github.com> * Fix: Hide mini status bar when Kanban immersive overlay is open Wraps the bottom-left mini status bar (showing agent stats, vibe score, and control hints) with !immersiveOverlayActive check to match the behavior of other HUD elements like camera controls and toolbar. This ensures the status bar is properly hidden when the Kanban board or any other immersive overlay is active, maintaining a clean immersive experience. Co-authored-by: Luke The Dev <iamlukethedev@users.noreply.github.com> * chore: drop unrelated package-lock line from branch Co-authored-by: Luke The Dev <iamlukethedev@users.noreply.github.com> * universal-backend-plan * backend-neutral runtime seam * package.json update * feat: add Hermes gateway adapter as alternative to OpenClaw Adds a WebSocket adapter that lets Claw3D connect to a Hermes AI agent runtime without any changes to the frontend. The adapter implements the full Claw3D gateway protocol and bridges it to the Hermes HTTP API. Changes: - server/hermes-gateway-adapter.js: WebSocket bridge implementing the Claw3D gateway protocol against the Hermes HTTP API. Supports all core methods (agents, sessions, chat streaming, cron, config, files, approvals) and multi-agent orchestration via spawn_agent/delegate_task tools. Persists conversation history to ~/.hermes/clawd3d-history.json. - scripts/clawd3d-start.sh: All-in-one startup script that launches Hermes, the adapter, and the Next.js dev server with auto port conflict resolution. Alias as `claw3d` for convenience. - src/features/office/hooks/useCronAgents.ts: Hook that polls the gateway for cron-scheduled agents and surfaces them in the 3D office. - package.json: adds `hermes-adapter` npm script - .env.example: documents Hermes config vars - docs/hermes-gateway.md: setup guide and protocol reference Usage: npm run hermes-adapter # start adapter (connect to http://localhost:8642) npm run dev # start Claw3D, point browser at localhost:3000 # or: bash scripts/clawd3d-start.sh (starts everything automatically) Both OpenClaw and Hermes are supported simultaneously — the gateway URL in NEXT_PUBLIC_GATEWAY_URL determines which backend Claw3D connects to. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * feat: add read_agent_context tool for cross-agent coordination Agents can now read each other's conversation history via the read_agent_context tool, enabling the orchestrator to check what a sub-agent has done before re-delegating work. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * feat: wire Hermes office UX and role-aware runtime updates * feature update - demomode & hermes adapter * fix lint blockers * lintfix #2 * fix: stabilize retro office camera preset callbacks * Initial plan * fix: stabilize retro office overview preset hooks Agent-Logs-Url: https://github.com/gsknnft/Claw3D/sessions/9cc71555-591e-44cf-aec4-25affbdcb405 Co-authored-by: gsknnft <123185582+gsknnft@users.noreply.github.com> * feat: add truthful backend selection, Hermes adapter hardening, and demo gateway mode * fix: address bugbot review and finalize backend selection * fixed - onboarding and hermes calls * office systems roadmap * feat specs in docs * specs ready * feat: continue custom runtime seam and gateway alignment * custom lane wired * feat: add custom runtime provider path and office runtime alignment * runtime fixes * fix lukes findings * fix lukes findings #2 * stable UI & connect screen page -> overlay * better baseline for connection * stable providers & ui rendering * best launch yet * nearly no gateway on reconnect * auto reconnect last state * fix: preserve selected runtime across reconnects Keep backend selection aligned with the operator's chosen runtime instead of reviving a mismatched last-known-good adapter, and keep custom runtimes prompting for reconnect when Studio cannot auto-connect them. Made-with: Cursor --------- Co-authored-by: Cursor Agent <cursoragent@cursor.com> Co-authored-by: Luke The Dev <iamlukethedev@users.noreply.github.com> Co-authored-by: Elias Pfeffer <eliaspfeffer@gmail.com> Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: iamlukethedev <lucas.guilherme@smartwayslfl.com>
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# Whiteboard Spec
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> Second concrete office-system feature for Claw3D, designed to work alongside the bulletin board.
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## Goal
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Add a whiteboard system inside the office for collaborative planning, meeting notes, and draft idea shaping.
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The whiteboard is where the office thinks.
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The bulletin board is where the office posts what matters.
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## Product Position
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The whiteboard should not duplicate the bulletin board.
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Use the distinction:
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- bulletin board = visible office signals
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- whiteboard = active drafting and planning surface
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The whiteboard is best for:
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- brainstorming
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- architecture outlines
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- meeting notes
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- draft task breakdowns
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- org planning
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- decision framing
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It is not a Kanban replacement and not a polished document editor.
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## Why This Feature Matters
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The office already has:
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- standup logic
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- meeting room space
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- whiteboard props in the retro office
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- task board and planning-adjacent systems
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What is missing is a shared in-world planning surface.
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The whiteboard creates that surface.
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## Primary Use Cases
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### Meeting Notes
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Examples:
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- standup talking points
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- decisions made during a meeting
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- action items
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- unresolved questions
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### Brainstorming
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Examples:
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- possible approaches to a feature
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- tradeoff comparisons
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- rough implementation ideas
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- product concept sketches in text form
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### Architecture Planning
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Examples:
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- component breakdown
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- adapter/provider mapping
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- system boundaries
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- workflow diagrams in structured text
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### Org Planning
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Examples:
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- team structure drafts
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- role definitions
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- department responsibilities
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- handoff chains
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### Session-to-Plan Bridge
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Examples:
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- summarize an agent conversation into a board section
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- turn standup outputs into grouped notes
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- capture a working draft before turning it into bulletin board items or tasks
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## V1 Scope
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V1 should be structured, not freehand.
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That means:
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- text blocks
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- sections
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- cards / note clusters
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- ordering
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- lightweight templates
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Do not start with arbitrary drawing tools.
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## Whiteboard Model
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Suggested V1 shape:
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```ts
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type WhiteboardBlockType =
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| "heading"
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| "note"
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| "decision"
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| "question"
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| "action"
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| "group";
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type WhiteboardBlock = {
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id: string;
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type: WhiteboardBlockType;
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title?: string;
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body?: string;
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createdAt: string;
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updatedAt: string;
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authorType: "human" | "agent" | "system";
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authorId?: string | null;
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authorName?: string | null;
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linkedAgentId?: string | null;
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linkedSessionKey?: string | null;
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linkedTaskId?: string | null;
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color?: string | null;
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collapsed?: boolean;
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};
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type WhiteboardDocument = {
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id: string;
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title: string;
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mode: "planning" | "meeting" | "architecture" | "org" | "freeform";
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createdAt: string;
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updatedAt: string;
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archived: boolean;
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blocks: WhiteboardBlock[];
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};
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```
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## V1 Interaction Model
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V1 interactions:
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- create whiteboard
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- rename whiteboard
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- add/edit/delete blocks
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- reorder blocks
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- collapse/expand groups
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- link a block to an agent, task, or session
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- archive whiteboard
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- duplicate whiteboard
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Optional but useful:
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- convert a block into a bulletin-board card
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- convert a block into a task seed
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## Templates
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Templates are important because they make the feature useful immediately.
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Recommended V1 templates:
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- `Meeting Notes`
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- `Standup Review`
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- `Planning Session`
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- `Architecture Draft`
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- `Org Planning`
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### Example: Meeting Notes Template
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Sections:
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- attendees
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- current topic
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- decisions
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- blockers
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- next actions
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### Example: Planning Session Template
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Sections:
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- problem
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- options
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- risks
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- chosen direction
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- tasks
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## Relationship To Existing Systems
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The whiteboard should integrate with what Claw3D already has.
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### Standup
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The standup controller already exists.
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The whiteboard should support:
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- auto-creating a meeting notes board for an active standup
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- writing participant summaries to blocks
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- collecting blockers and next actions into dedicated sections
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### Bulletin Board
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The whiteboard should feed the bulletin board, not replace it.
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Examples:
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- convert a decision block into an announcement card
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- convert a blocker block into a blocker card
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- convert a next-action block into a handoff card
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### Task Board / Kanban
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The whiteboard is where a plan is shaped before it becomes a tracked workflow.
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Examples:
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- rough task breakdown on whiteboard
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- selected action blocks converted into actual task records
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- blocked tasks reflected back to the bulletin board
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### Company Builder / Org Planning
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The whiteboard is a natural fit for:
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- team structure drafts
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- department planning
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- role relationship mapping
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This is especially useful before company-builder output becomes actual agents.
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## In-World UX
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The whiteboard should exist as a real office surface.
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Recommended forms:
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- meeting-room whiteboard
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- wall-mounted planning board
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- design room / architecture board in future themes
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Behavior:
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- clicking the board opens an immersive planning surface
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- active meetings can auto-focus or highlight the whiteboard
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- whiteboard state should feel like part of the room, not a random modal
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## Sidebar / Secondary Access
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The user should also be able to open the whiteboard from a panel or shortcut.
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Good options:
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- HQ sidebar tab
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- meeting controls
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- standup panel
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This is especially important when users want direct access without camera movement.
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## Storage Model
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Like the bulletin board, V1 should be persisted locally in office preferences.
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Suggested shape:
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```ts
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type OfficePreference = {
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whiteboards?: {
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documents: WhiteboardDocument[];
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activeDocumentId?: string | null;
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updatedAt?: string;
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};
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};
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```
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Storage should be keyed by gateway URL / office context so each connected office can keep its own working state.
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## JSON Canvas Compatibility
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JSON Canvas is a good interoperability target for the whiteboard, but it should not define the product by itself.
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Recommended stance:
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- use Claw3D's own whiteboard model as the primary domain model
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- support export/import to JSON Canvas as a compatibility layer
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- avoid turning the whiteboard into a generic infinite-canvas editor before the office workflow is proven
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Why:
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- Claw3D needs stronger links to meetings, bulletin board items, tasks, agents, and sessions
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- the whiteboard is a workflow surface, not only a canvas
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- structured planning is more important than unconstrained canvas freedom in V1
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Good use of JSON Canvas:
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- export planning boards
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- import external draft canvases
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- map blocks/groups into JSON Canvas nodes
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- preserve links where practical
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Bad use of JSON Canvas:
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- letting a generic canvas model dictate the first product UX
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- replacing office-native planning behavior with a broad but shallow editor
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## Authoring Rules
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Allowed authors:
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- human
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- agent
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- system
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Recommended behavior:
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- human edits are fully editable
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- system-generated sections should remain editable but visibly marked
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- agent-authored blocks should show provenance
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That balance keeps the board useful without feeling rigid.
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## V1 Automation
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Useful automations:
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- create a whiteboard automatically when a standup meeting starts
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- seed a whiteboard from a planning command or meeting ritual
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- let an agent summarize a session into selected board blocks
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Important:
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- automation should create structure, not spam content
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- the user should remain able to edit the board freely
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## Visual Structure
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V1 should look like a structured planning board, not a blank canvas.
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Possible presentation:
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- left column for sections
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- center canvas for block editing
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- right rail for linked agents/sessions/tasks
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Or:
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- grouped lanes by section with text cards inside them
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The design should prioritize clarity over novelty.
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## Out of Scope For V1
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Do not include these initially:
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- freehand drawing tools
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- multiplayer cursor presence
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- arbitrary shapes/connectors
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- full diagramming toolkit
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- external document sync
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- rich media embedding
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- advanced permissions by department
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Those can come later if the structured board proves valuable.
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## Implementation Strategy
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Recommended order:
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1. Define whiteboard document and block schema.
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2. Add office preference persistence.
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3. Build a simple whiteboard panel UI with templates.
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4. Connect the in-world whiteboard object to open the panel.
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5. Add standup seeding / meeting integration.
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6. Add conversions into bulletin-board cards and task seeds.
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## Existing Code Seams
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This feature should align with:
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- standup systems in `src/features/office/hooks/useOfficeStandupController.ts`
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- standup API routes under `src/app/api/office/standup`
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- retro office whiteboard objects and room interactions
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- office settings persistence
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- task board seeding concepts already present in office task flows
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This reduces implementation risk and keeps the feature tied to real office mechanics.
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## Success Criteria
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V1 is successful if:
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- the user can open a whiteboard from inside the office
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- a meeting or planning session can write structured notes to it
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- the board can link to agents, sessions, and tasks
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- users can turn whiteboard outputs into bulletin board items or task seeds
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- the system works independently of OpenClaw-specific behavior
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## Future Extensions
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Once V1 is working, the whiteboard can evolve into:
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- diagram mode
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- relationship mapping
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- architecture views
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- agent collaboration sessions
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- department-specific whiteboards
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- persistent planning archives
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- richer visual theming by office skin
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## Summary
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The whiteboard should become Claw3D’s active planning surface.
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It is where meetings, drafts, and rough plans take shape before they become tasks, bulletin items, or office decisions.
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Reference in New Issue
Block a user