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open-lovable/components/app/(home)/sections/hero/Pixi/tickers/ascii.ts
T
Developers Digest 13a4c5e1de confirm build
2025-09-10 10:12:06 -04:00

142 lines
3.5 KiB
TypeScript

import { Ticker } from "@/components/shared/pixi/Pixi";
import PixiAssetManager from "@/components/shared/pixi/PixiAssetManager";
import { RenderTexture, Sprite, Text } from "pixi.js";
// Add more contrast to the ASCII_CHARS and ensure 'X' is used
// const ASCII_CHARS = [' ', '.', ':', '-', '=', '+', 'X'];
const ASCII_CHARS = ' .":,-_^=+';
function getAsciiChar(luminance: number) {
if (luminance < 50) return " ";
const norm = Math.max(0, Math.min(1, (luminance - 16) / (250 - 16)));
const skewed = Math.pow(norm, 1.5);
const minIdx = 1;
const maxIdx = ASCII_CHARS.length - 1;
const idx = minIdx + Math.floor(skewed * (maxIdx - minIdx + 1));
const safeIdx = Math.max(minIdx, Math.min(maxIdx, idx));
return ASCII_CHARS[safeIdx];
}
// Sprinkle logic is now a no-op, as getAsciiChar handles the randomness
function sprinkleAscii(line: string) {
return line;
}
const tickAscii: Ticker = async ({ app, canvas }) => {
const textures = await Promise.all(
Array.from({ length: 150 }, async (_, i) => {
const texture = await PixiAssetManager.load(
`/Arşiv/FAQ Demo/FAQ_${i.toString().padStart(5, "0")}.png`,
);
return texture!;
}),
);
const width = canvas.clientWidth;
const height = canvas.clientHeight;
const sprites = textures.map((texture) => new Sprite(texture));
sprites.forEach((sprite) => {
sprite.width = width;
sprite.height = height;
sprite.x = 0;
sprite.y = 0;
app.stage.addChild(sprite);
sprite.alpha = 0;
});
// Render the texture to a renderTexture to extract pixels
const renderTexture = RenderTexture.create({ width, height });
let ascii = "";
const asciiText = new Text({
text: ascii,
style: {
fontFamily: "monospace",
fontSize: 8,
fill: 0x000,
align: "left",
lineHeight: 8,
whiteSpace: "pre",
},
});
asciiText.alpha = 0.2;
asciiText.x = 0;
asciiText.y = 0;
const variants: string[] = [];
const render = (index: number) => {
ascii = "";
const sprite = sprites[index];
sprites.forEach((sprite) => {
sprite.alpha = 0;
});
sprite.alpha = 1;
app.renderer.render({ container: sprite, target: renderTexture });
sprite.alpha = 0;
const pixels = app.renderer.extract.pixels(renderTexture).pixels;
const charWidth = 4.81640625;
for (let y = 0; y < height; y += 8) {
let line = "";
for (let x = 0; x < width; x += charWidth) {
let totalLum = 0;
let count = 0;
for (let dy = 0; dy < 8; dy++) {
for (let dx = 0; dx < 4; dx++) {
const px = Math.floor(x + dx);
const py = Math.floor(y + dy);
if (px >= width || py >= height) continue;
const idx = (py * width + px) * 4;
const r = pixels[idx];
const g = pixels[idx + 1];
const b = pixels[idx + 2];
const lum = 0.2126 * r + 0.7152 * g + 0.0722 * b;
totalLum += lum;
count++;
}
}
const avgLum = count ? totalLum / count : 0;
line += getAsciiChar(avgLum);
}
ascii += sprinkleAscii(line) + "\n";
}
variants[index] = ascii;
asciiText.text = ascii;
};
app.stage.addChild(asciiText);
for (let i = 0; i < sprites.length; i++) {
render(i);
}
let i = 0;
//@ts-expect-error - safeAdd method exists on extended ticker
app.ticker.safeAdd(() => {
i++;
if (i >= sprites.length) i = 0;
render(i);
});
};
export default tickAscii;