# Roadmap This file captures the near-term direction for Claw3D so outside contributors can find work that aligns with current priorities. ## Now - Open-source readiness: documentation, support routes, CI, disclosure files, and public-safe defaults. - Runtime reliability: making gateway event handling, history reconciliation, and transport-specific recovery more predictable. - Office architecture clarity: keeping the office intent layer centralized and reducing ad hoc room-specific behavior. ## Next - Converge the immersive office and builder stack on a clearer shared model. - Replace or fully clear unresolved bundled assets and dependency licensing risks. - Improve security posture around Studio access bootstrap and runtime token handling. ## Later - Broader office authoring workflows and richer world-building tools. - Better contributor automation, release process, and publication tooling. - More immersive agent/system surfaces that build on the existing office intent and runtime event model. ## Good First Contribution Areas - Documentation and developer-onboarding fixes. - Focused unit-test additions around runtime workflows or office intent behavior. - Small UI polish issues that stay inside one feature area. - Replacing stale examples, placeholder text, or internal-only assumptions in public docs. ## Before Starting Bigger Work - Read `README.md`, `CODE_DOCUMENTATION.md`, and `KNOWN_ISSUES.md`. - Prefer opening or linking a GitHub issue before large architectural changes.