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# Roadmap
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This file captures the near-term direction for Claw3D so outside contributors can find work that aligns with current priorities.
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## Now
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- Open-source readiness: documentation, support routes, CI, disclosure files, and public-safe defaults.
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- Runtime reliability: making gateway event handling, history reconciliation, and transport-specific recovery more predictable.
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- Office architecture clarity: keeping the office intent layer centralized and reducing ad hoc room-specific behavior.
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## Next
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- Converge the immersive office and builder stack on a clearer shared model.
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- Replace or fully clear unresolved bundled assets and dependency licensing risks.
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- Improve security posture around Studio access bootstrap and runtime token handling.
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## Later
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- Broader office authoring workflows and richer world-building tools.
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- Better contributor automation, release process, and publication tooling.
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- More immersive agent/system surfaces that build on the existing office intent and runtime event model.
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## Good First Contribution Areas
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- Documentation and developer-onboarding fixes.
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- Focused unit-test additions around runtime workflows or office intent behavior.
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- Small UI polish issues that stay inside one feature area.
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- Replacing stale examples, placeholder text, or internal-only assumptions in public docs.
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## Before Starting Bigger Work
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- Read `README.md`, `CODE_DOCUMENTATION.md`, and `KNOWN_ISSUES.md`.
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- Prefer opening or linking a GitHub issue before large architectural changes.
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