First Release of Claw3D (#11)
Co-authored-by: iamlukethedev <iamlukethedev@users.noreply.github.com>
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async function main() {
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const THREE = await import("three");
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// Earth radius = 2.
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// latitude 40.7, longitude -74.
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function latLonToVector3(lat, lon, radius) {
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const phi = (90 - lat) * (Math.PI / 180);
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// three.js spherical maps usually have lon=0 at +Z, and lon=90 at +X.
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const theta = (lon + 90) * (Math.PI / 180); // Wait, standard spherical coords in three.js.
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const x = -radius * Math.sin(phi) * Math.cos(theta);
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const y = radius * Math.cos(phi);
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const z = radius * Math.sin(phi) * Math.sin(theta);
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return new THREE.Vector3(x, y, z);
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}
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// NY.
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console.log("NY:", latLonToVector3(40.7, -74, 2));
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// Let's try London.
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console.log("London:", latLonToVector3(51.5, 0, 2));
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// Let's try SF.
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console.log("SF:", latLonToVector3(37.7, -122, 2));
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}
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void main();
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