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Luke The Dev 1185f7a9f0 Updated Roadmap (#59)
Co-authored-by: iamlukethedev <iamlukethedev@users.noreply.github.com>
2026-03-24 14:15:47 -05:00

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Roadmap

This file captures the near-term direction for Claw3D so outside contributors can find work that aligns with current priorities.

Now

  • Open-source readiness: documentation, support routes, CI, disclosure files, and public-safe defaults.
  • Runtime reliability: making gateway event handling, history reconciliation, and transport-specific recovery more predictable.
  • Office architecture clarity: keeping the office intent layer centralized and reducing ad hoc room-specific behavior.

Next

  • Converge the immersive office and builder stack on a clearer shared model.
  • Replace or fully clear unresolved bundled assets and dependency licensing risks.
  • Improve security posture around Studio access bootstrap and runtime token handling.

Later

  • Broader office authoring workflows and richer world-building tools.
  • Better contributor automation, release process, and publication tooling.
  • More immersive agent/system surfaces that build on the existing office intent and runtime event model.

Product Ideas To Reduce OpenClaw Dependency

  • Expand the new agent wizard into reusable agent templates and presets, building on the existing playbook templates, onboarding flow, and agent creation steps.
  • Turn the current onboarding and connection experience into a fuller workspace setup wizard that validates gateway access, permissions, local-vs-remote behavior, and common integrations in one place.
  • Add a first-class heartbeat builder that unifies scheduled automations, HEARTBEAT.md, and related defaults into one guided UI instead of splitting that setup across multiple surfaces.
  • Add a fleet-level tool access matrix with bulk controls so users can manage agent permissions and allowed tools across the whole office instead of one agent at a time.
  • Add a shared user profile center that can manage and optionally sync USER.md defaults across multiple agents, rather than editing each agent independently.
  • Add a real agent inbox and task queue that goes beyond the current results/inbox surfaces and lets users assign, retry, and route work between agents.
  • Add a dedicated health dashboard that brings gateway status, failed runs, heartbeat issues, missing dependencies, and integration problems into one operational view.
  • Add a broader prompt and playbook library on top of the current playbook template foundation so users can save, browse, and reuse recurring workflows more easily.
  • Add visual office automation features that let users configure recurring behaviors and room-based actions directly from the office instead of relying on lower-level gateway concepts.
  • Add an agent relationships and communication map so users can configure which agents collaborate, hand off work, or talk to each other without editing raw configuration.
  • Add shared memory management for cross-agent context, since the current experience only exposes per-agent MEMORY.md.
  • Add multi-agent orchestration and handoff workflows for common sequences such as PM -> Engineer -> QA, with explicit UI instead of relying on manual coordination.
  • Add config diff and rollback tools so gateway-wide changes can be reviewed and safely reverted from Claw3D.
  • Add conversation-to-agent bootstrap flows that can turn a successful chat or office interaction into a reusable new agent.
  • Add a richer scenario simulator that extends the current mock phone/text scenarios into broader multi-agent rehearsal and testing flows.

Already In Progress Or Partially Covered

  • Skill installer compatibility checks already exist and should be expanded rather than reinvented.
  • Playbook templates, scheduled automations, and onboarding flows already cover part of the templates/setup story.
  • Per-agent capability controls and tool settings already exist, but not yet as a fleet-wide matrix.
  • Analytics, connection status, and office activity surfaces already cover part of the future health dashboard story.
  • The office builder, immersive office, and event-triggered behavior already cover part of the visual automation story.

Good First Contribution Areas

  • Documentation and developer-onboarding fixes.
  • Focused unit-test additions around runtime workflows or office intent behavior.
  • Small UI polish issues that stay inside one feature area.
  • Replacing stale examples, placeholder text, or internal-only assumptions in public docs.

Before Starting Bigger Work

  • Read README.md, CODE_DOCUMENTATION.md, and KNOWN_ISSUES.md.
  • Prefer opening or linking a GitHub issue before large architectural changes.