# Hierarchy And Teams Spec > Sixth concrete office-system feature for Claw3D, turning visible office roles into an actual organizational model for delegation, permissions, and team coordination. ## Goal Add a hierarchy and teams system so the office can express: - who leads - who reports where - who can delegate - who can approve - who belongs to which team The goal is to move from "a group of agents in one room" to "an actual organization with structure". ## Product Position Hierarchy and teams should not exist only as labels. They should affect: - delegation - review authority - meeting participation - bulletin/whiteboard authorship weight - task routing - desk progression meaning This is the organizational layer that sits above desks and departments. ## Why This Feature Matters Without hierarchy, all agents are peers by default. That creates limits: - delegation feels flat - responsibility is ambiguous - review authority is unclear - the office lacks believable structure Hierarchy and teams solve that by giving the office: - reporting lines - ownership boundaries - authority surfaces - coordination lanes ## Core Principle Keep hierarchy operational, not theatrical. Do not start with elaborate roleplay. Start with real organizational questions: - who can assign work? - who can review work? - who can call meetings? - who can finalize outcomes? - which agents belong together? ## Suggested Role Model Recommended role classes: - `owner` - `executive` - `manager` - `lead` - `member` - `contractor` - `intern` These role classes are about authority and org structure. They are distinct from: - desk tier - functional specialty - department ### Owner Characteristics: - human-controlled top authority - final signoff for high-impact actions - can override structure ### Executive Characteristics: - broad office-level coordination - can set direction across teams ### Manager Characteristics: - owns a team or department lane - routes work - coordinates reviews and meetings ### Lead Characteristics: - technical or functional authority inside a team - can delegate and review ### Member Characteristics: - standard contributor role - executes work inside team scope ### Contractor Characteristics: - scoped contributor - limited authority outside assigned work ### Intern Characteristics: - low-authority contributor - learning / supervised mode ## Team Model Teams should be explicit groups, not only emergent behavior. Suggested examples: - Platform - Frontend - QA - Research - Ops - Design Suggested V1 shape: ```ts type TeamId = string; type OfficeTeam = { id: TeamId; name: string; description?: string; leadAgentId?: string | null; managerAgentId?: string | null; memberAgentIds: string[]; departmentId?: string | null; }; ``` ## Hierarchy Model Suggested V1 shape: ```ts type OfficeHierarchyRole = | "owner" | "executive" | "manager" | "lead" | "member" | "contractor" | "intern"; type AgentHierarchyProfile = { agentId: string; role: OfficeHierarchyRole; reportsToAgentId?: string | null; teamId?: string | null; departmentId?: string | null; canDelegate?: boolean; canReview?: boolean; canApprove?: boolean; canCallMeetings?: boolean; }; ``` The exact flags can be derived from role later. V1 can store them explicitly for clarity if needed. ## Relationship To Desk Progression Desk progression expresses maturity and capability in a physical way. Hierarchy expresses authority and organizational position. These should be related, but not identical. Examples: - a senior desk does not automatically make an agent a manager - a contractor may have a strong workstation but still limited authority - a lead may have more coordination authority than a senior member That separation matters. ## Relationship To Departments Departments are organizational domains. Examples: - Engineering - QA - Research - Ops Teams live inside or alongside departments. Examples: - Engineering -> Frontend Team - Engineering -> Platform Team - QA -> Release Team Hierarchy determines authority. Departments determine domain. Teams determine working group. ## Relationship To Meetings Hierarchy should affect meetings in practical ways. Examples: - managers or leads can call planning meetings - review meetings may require a lead or manager present - interns may attend but not finalize decisions - executives may approve office-wide changes after summary This gives meetings more structure without overcomplicating V1. ## Relationship To QA Hierarchy should influence QA responsibility. Examples: - leads can review work - managers can route items into QA - members can request review - interns more often require review - owners/executives can override final readiness decisions when needed QA should remain operationally distinct, but authority should not be flat. ## Relationship To Bulletin Board / Whiteboard Hierarchy can shape information flow. Examples: - high-priority office announcements may come from leads/managers - planning whiteboards may identify team ownership - bulletin cards can show team and owner context Important: Do not hide information behind hierarchy. Use hierarchy to improve clarity, not to make the office opaque. ## Delegation Model Hierarchy becomes most useful when it changes delegation behavior. Suggested operational rules: - owners, executives, managers, and leads can delegate - members can hand off but not broadly route work across the org - contractors delegate only within limited scope - interns usually cannot delegate except in restricted workflows This should be represented both: - in UI - in agent-facing behavior and constraints where appropriate ## Visual Expression Hierarchy should have visible but restrained expression in the office. Examples: - title/subtitle on agent nameplate - seat/desk placement - room proximity to planning areas - meeting table positioning - desk quality in combination with progression The office should communicate structure without turning into a caricature. ## Human Interaction Model The human should be able to: - assign hierarchy role - assign team - set reporting line - move agents between teams - understand what organizational changes actually affect This should be editable and transparent. ## Agent Interaction Model Longer term, agents may: - recommend reassignments - request escalation - request specialist support from another team - suggest promotions or org changes V1 does not need autonomous re-org behavior. V1 should focus on: - clear structure - delegation paths - UI visibility ## V1 Scope Recommended V1 scope: - explicit hierarchy role per agent - explicit team membership - simple reporting line - visible title/subtitle - delegation and meeting authority rules at a lightweight level Keep V1 small enough that it improves office understanding immediately. ## Storage Model Suggested shape: ```ts type OfficePreference = { hierarchy?: { byAgentId: Record; teams: OfficeTeam[]; updatedAt?: string; }; }; ``` This keeps the feature local, backend-neutral, and easy to evolve. ## Out of Scope For V1 Do not include these initially: - automatic org chart optimization - political simulation - compensation/economy systems - punitive management mechanics - heavy workflow bureaucracy The system should clarify work, not create needless friction. ## Implementation Strategy Recommended order: 1. Define hierarchy profile and team schema. 2. Add office-level persistence. 3. Add UI for role/team assignment. 4. Show titles/subtitles and team membership in office/agent UI. 5. Apply lightweight authority rules to delegation and meeting actions. ## Existing Code Seams This feature should likely align with: - role/title flow already added for agents - desk progression data and UI - meeting room workflows - QA routing - bulletin board ownership/priority metadata This is important because hierarchy should unify other office systems rather than stand apart from them. ## Success Criteria V1 is successful if: - the office can represent who leads and who belongs where - delegation and review paths are clearer - titles/teams are visible in the office - hierarchy affects at least a small set of real office behaviors - the system remains understandable and editable ## Future Extensions Once V1 is stable, follow-up work can add: - org chart views - department dashboards - automatic escalation paths - team-specific meeting rituals - richer approval chains - promotion recommendations ## Summary Hierarchy and teams should give Claw3D a real organizational model. That model should support delegation, ownership, and coordination without losing the clarity and playfulness of the office metaphor.