Fixes#57 — NEXT_PUBLIC_GATEWAY_URL is a build-time variable that gets
baked into the client bundle. Changing it in .env and restarting has no
effect without a rebuild.
- normalizeLocalGatewayDefaults now accepts the sanitized public form
({url, tokenConfigured}) from /api/studio
- When no saved gateway URL exists, prefer runtime localGatewayDefaults
(from openclaw.json or CLAW3D_GATEWAY_URL env var) over the
potentially stale build-time NEXT_PUBLIC_GATEWAY_URL
- loadLocalGatewayDefaults falls back to CLAW3D_GATEWAY_URL/TOKEN env
vars when openclaw.json is absent
- Added runtime env vars documentation to .env.example and README
Co-authored-by: robotica4us-collab <neo@openclaw.ai>
Made-with: Cursor
* fix(issue-13): remove impossible TS2367 comparison in skillGymDirective guard
OfficeGymDirective is defined as the literal type 'gym' (deskDirectives.ts:9).
The condition at eventTriggers.ts:1136
if (skillGymDirective.directive !== 'release')
compared it against 'release', which TypeScript correctly flags as an
impossible comparison (TS2367), blocking the build.
The check was copy-pasted from the desk/github/qa patterns where 'release'
is a valid directive value. For the gym skill path there is no 'release'
directive — gym hold is released via the isAgentRunning guard in
reduceOfficeGymHoldState (deskDirectives.ts). Any non-null skillGymDirective
should therefore unconditionally set skillGymHoldByAgentId.
Fix: remove the dead guard and set the hold directly, with an explanatory
comment. Verified with npm run typecheck (exits 0).
* test(eventTriggers): add gym directive hold unit tests (issue #13)
Tests for the skillGymHold logic in reconcileOfficeAnimationTriggerState:
- Verify gym directive sets skillGymHoldByAgentId unconditionally (no release guard)
- Verify gym directive via transcript entry triggers hold
- Verify prior hold persists when no new directive is present
- Verify no hold entry when neither directive nor prior hold exists
- Verify multiple agents are handled independently
* fix(issue-13): handle release directive in skillGym hold reconciliation
OfficeGymDirective = 'gym' | 'release'. The previous unconditional
skillGymHoldByAgentId[agentId] = true would silently ignore a release
directive and keep the agent in gym-hold state indefinitely.
Fix: only set the hold when directive === 'gym'. A release directive
now skips the assignment, clearing the hold as intended.
Context: reconcileOfficeAnimationTriggerState tracks the skill-source
gym path (resolveOfficeGymDirective, source: 'skill'). The manual/command
release path (source: 'manual') is handled separately by buildOfficeAnimationState
→ reduceOfficeGymHoldState, which was already correct.
Tests updated: corrected the file-level doc comment, renamed the 'gym'
test for clarity, added a regression test confirming a release-pattern
message does not set the hold.
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Co-authored-by: Neo (subagent) <neo@openclaw.local>
Co-authored-by: Neo <neo@openclaw.ai>
Co-authored-by: Luke The Dev <252071647+iamlukethedev@users.noreply.github.com>
* feat: add company builder wizard with AI-powered org generation
Adds a new "Build Your Company" step to the onboarding wizard that lets
users describe their business and generates a full agent org structure
using OpenClaw's AI. Includes company plan generation, role deduplication,
agent bootstrap with main-agent reuse, org chart preview, confetti on
success, CSS voxel running-avatar loader, amber theme unification, and
best-effort SSH workspace cleanup.
Made-with: Cursor
* fix: resolve lint errors in CompanyBuilderModal
Replace setState-in-effect pattern with a direct callback, escape
apostrophes in JSX text, and derive org chart hover state without
side effects.
Made-with: Cursor
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Co-authored-by: iamlukethedev <lucas.guilherme@smartwayslfl.com>
Add the office jukebox flow so Spotify can be controlled from the SOUNDCLAW skill, manual jukebox UI, and local browser auth bridge during development.
Made-with: Cursor
* Remote openclaw connection enabled and agent added
* 2 worlds connected
* Performance improvement
* Performance improvements
* Added documentation
* feat(office): add multi-agent beta remote office support
Add a second-office beta that can mirror remote Claw3D presence or derive remote gateway presence so teams can visualize and message agents across instances. Harden the new remote flows, document setup, and keep the branch green with full validation.
Made-with: Cursor
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Co-authored-by: iamlukethedev <iamlukethedev@users.noreply.github.com>
Co-authored-by: iamlukethedev <lucas.guilherme@smartwayslfl.com>
* fix(issue-5): add collision-aware pathfinding to Phaser office viewer
Agents in the Phaser office viewer previously moved in straight lines toward
zone anchors, ignoring walls, furniture, and collision geometry. This made
agents walk through rendered map obstacles.
Changes:
src/lib/office/pathfinding.ts (new):
- Shared 2D A* pathfinding module for OfficeMap surfaces
- Builds a nav grid from map objects (walls/furniture layers) and
collision polygons with configurable cell size and padding
- Diagonal corner-cutting prevention (checks both orthogonal neighbors)
- Returns empty path on failure instead of raw destination fallback
- Point-in-polygon rasterisation for collision polygon support
- Intentionally placed in src/lib/office/ for reuse across office stacks
src/features/office/phaser/systems/AgentEffectsSystem.ts:
- Computes A* waypoint paths when agent targets change
- Follows waypoints sequentially instead of linear interpolation
- Caches nav grid and invalidates on map identity change
- Agents stay put when no valid path exists (no wall clipping)
tests/unit/officePathfinding.test.ts (new):
- 12 unit tests covering grid construction, A* routing, corner-cutting
prevention, collision polygon support, blocked-start recovery, and
starter map integration
Fixes#5
* fix(test): remove unused NavGrid2D type import
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Co-authored-by: Neo <neo@openclaw.ai>
* Fix WS auth: wire accessGate.allowUpgrade via verifyClient
The allowWs callback was never actually calling accessGate.allowUpgrade
during the WS handshake - the ws library passes (info) not (req), and
verifyClient must be set on the WebSocketServer constructor options.
Fix: pass verifyClient to WebSocketServer constructor and wrap
allowUpgrade to extract info.req.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* Fix TypeScript error and add gym release directive support
Add "release" value to OfficeGymDirective type for symmetry with
OfficeQaDirective ("qa_lab" | "release"). Previously OfficeGymDirective
was only "gym" with no release state, making the "!== 'release'"
check in eventTriggers.ts dead code that TypeScript flagged as an
unintentional comparison.
Changes:
- deskDirectives.ts: add "release" to OfficeGymDirective type
- deskDirectives.ts: add gym release patterns to skill and command
directive resolvers (e.g. "leave the gym", "done with skills")
- eventTriggers.ts: change !== "release" to === "gym" for clarity
and consistency with reduceOfficeGymHoldState pattern
This fixes: https://github.com/iamlukethedev/Claw3D/issues/15
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>