First Release of Claw3D (#11)
Co-authored-by: iamlukethedev <iamlukethedev@users.noreply.github.com>
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import { describe, expect, it } from "vitest";
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import { mergePendingLivePatch } from "@/features/agents/state/livePatchQueue";
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describe("mergePendingLivePatch", () => {
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it("replaces pending patch when incoming runId differs", () => {
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const merged = mergePendingLivePatch(
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{
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runId: "run-old",
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streamText: "old text",
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thinkingTrace: "old trace",
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status: "running",
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},
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{
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runId: "run-new",
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thinkingTrace: "new trace",
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status: "running",
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}
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);
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expect(merged).toEqual({
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runId: "run-new",
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thinkingTrace: "new trace",
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status: "running",
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});
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});
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it("drops stale live text when incoming patch introduces runId", () => {
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const merged = mergePendingLivePatch(
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{
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streamText: "old text",
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thinkingTrace: "old trace",
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runStartedAt: 100,
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},
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{
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runId: "run-2",
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thinkingTrace: "new trace",
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status: "running",
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}
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);
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expect(merged).toEqual({
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runStartedAt: 100,
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runId: "run-2",
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thinkingTrace: "new trace",
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status: "running",
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});
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});
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it("merges same-run patches normally", () => {
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const merged = mergePendingLivePatch(
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{
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runId: "run-1",
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thinkingTrace: "thinking",
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},
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{
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runId: "run-1",
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streamText: "answer",
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}
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);
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expect(merged).toEqual({
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runId: "run-1",
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thinkingTrace: "thinking",
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streamText: "answer",
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});
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});
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});
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