First Release of Claw3D (#11)

Co-authored-by: iamlukethedev <iamlukethedev@users.noreply.github.com>
This commit is contained in:
Luke The Dev
2026-03-19 23:14:04 -05:00
committed by GitHub
parent 5ea96b2650
commit 4fa4f13558
431 changed files with 105438 additions and 14 deletions
@@ -0,0 +1,405 @@
"use client";
import { useGLTF } from "@react-three/drei";
import type { ThreeEvent } from "@react-three/fiber";
import { useEffect, useLayoutEffect, useMemo, useRef } from "react";
import * as THREE from "three";
import { SCALE } from "@/features/retro-office/core/constants";
import {
FURNITURE_ROTATION,
getItemBaseSize,
getItemRotationRadians,
resolveItemTypeKey,
toWorld,
} from "@/features/retro-office/core/geometry";
import type { FurnitureItem } from "@/features/retro-office/core/types";
import type { InteractiveFurnitureModelProps } from "@/features/retro-office/objects/types";
export const FURNITURE_GLB: Record<string, string> = {
desk_cubicle: "/office-assets/models/furniture/desk.glb",
executive_desk: "/office-assets/models/furniture/deskCorner.glb",
chair: "/office-assets/models/furniture/chairDesk.glb",
round_table: "/office-assets/models/furniture/tableRound.glb",
couch: "/office-assets/models/furniture/loungeSofa.glb",
couch_v: "/office-assets/models/furniture/loungeDesignChair.glb",
bookshelf: "/office-assets/models/furniture/bookcaseClosed.glb",
plant: "/office-assets/models/furniture/pottedPlant.glb",
beanbag: "/office-assets/models/furniture/loungeDesignChair.glb",
pingpong: "/office-assets/models/furniture/tableCoffee.glb",
table_rect: "/office-assets/models/furniture/table.glb",
coffee_machine: "/office-assets/models/furniture/kitchenCoffeeMachine.glb",
fridge: "/office-assets/models/furniture/kitchenFridgeSmall.glb",
water_cooler: "/office-assets/models/furniture/plantSmall1.glb",
whiteboard: "/office-assets/models/furniture/bookcaseClosed.glb",
cabinet: "/office-assets/models/furniture/kitchenCabinet.glb",
computer: "/office-assets/models/furniture/computerScreen.glb",
lamp: "/office-assets/models/furniture/lampRoundFloor.glb",
printer: "/office-assets/models/furniture/kitchenCoffeeMachine.glb",
};
export const FURNITURE_SCALE: Record<string, [number, number, number]> = {
desk_cubicle: [1.5, 1.5, 1.5],
executive_desk: [1.8, 1.8, 1.8],
chair: [1.2, 1.2, 1.2],
round_table: [3.2, 3.2, 3.2],
couch: [1.8, 1.8, 1.8],
couch_v: [1.4, 1.4, 1.4],
bookshelf: [1.5, 2, 1.5],
plant: [1.2, 1.8, 1.2],
beanbag: [1, 1, 1],
pingpong: [2.4, 1.2, 1.6],
table_rect: [1.4, 1.2, 1.0],
coffee_machine: [0.8, 0.8, 0.8],
fridge: [1, 1.4, 1],
water_cooler: [1, 2, 1],
whiteboard: [0.6, 1.4, 0.3],
cabinet: [2.6, 1.2, 1],
computer: [1.1, 1.1, 1.1],
lamp: [1.2, 1.2, 1.2],
printer: [1, 1.2, 0.8],
};
export const FURNITURE_Y_OFFSET: Record<string, number> = {
computer: 0.61,
};
export const FURNITURE_TINT: Record<string, string | null> = {
desk_cubicle: "#8b5e32",
executive_desk: "#6b3c1a",
chair: "#4a5568",
round_table: "#9a6332",
couch: "#3d5575",
couch_v: "#5a4870",
bookshelf: "#5c3520",
beanbag: null,
computer: "#363c58",
pingpong: "#2d6048",
table_rect: "#7a5028",
coffee_machine: "#2d2d38",
fridge: "#505a60",
water_cooler: "#3a5070",
whiteboard: "#f4f2ee",
cabinet: "#3c4248",
plant: null,
lamp: "#c8a060",
printer: "#404858",
};
const SHADOW_CASTING_FURNITURE_TYPES = new Set([
"desk_cubicle",
"executive_desk",
"round_table",
"table_rect",
"couch",
"couch_v",
"bookshelf",
"cabinet",
"fridge",
]);
const furnitureTemplateCache = new Map<string, THREE.Object3D>();
type InstancedFurnitureMeshDef = {
castShadow: boolean;
geometry: THREE.BufferGeometry;
material: THREE.Material;
matrixWorld: THREE.Matrix4;
receiveShadow: boolean;
};
const resolveFurnitureTemplate = (params: {
glbPath: string;
itemColor: string | undefined;
itemType: string;
scene: THREE.Object3D;
}) => {
const cacheKey = `${params.glbPath}:${params.itemType}:${params.itemColor ?? ""}`;
const cached = furnitureTemplateCache.get(cacheKey);
if (cached) return cached;
const rawTint =
params.itemType === "beanbag"
? (params.itemColor ?? null)
: FURNITURE_TINT[params.itemType];
const tintColor = rawTint ? new THREE.Color(rawTint) : null;
const template = params.scene.clone(true);
const castShadow = SHADOW_CASTING_FURNITURE_TYPES.has(params.itemType);
template.traverse((child) => {
if (!(child as THREE.Mesh).isMesh) return;
const mesh = child as THREE.Mesh;
mesh.castShadow = castShadow;
mesh.receiveShadow = true;
const mats = Array.isArray(mesh.material) ? mesh.material : [mesh.material];
const templateMats = mats.map((material) => {
const nextMaterial = material.clone() as THREE.MeshStandardMaterial;
if (tintColor && "color" in nextMaterial) {
nextMaterial.color.lerp(tintColor, 0.8);
}
if ("roughness" in nextMaterial) nextMaterial.roughness = 0.65;
if ("metalness" in nextMaterial) nextMaterial.metalness = 0.08;
nextMaterial.userData = {
...nextMaterial.userData,
furnitureSharedMaterial: true,
};
return nextMaterial;
});
mesh.material = Array.isArray(mesh.material) ? templateMats : templateMats[0];
});
furnitureTemplateCache.set(cacheKey, template);
return template;
};
const buildFurnitureItemMatrix = (item: FurnitureItem, itemType: string) => {
const [wx, , wz] = toWorld(item.x, item.y);
const yOffset = (FURNITURE_Y_OFFSET[itemType] ?? 0) + (item.elevation ?? 0);
const scale = FURNITURE_SCALE[itemType] ?? [1, 1, 1];
const rotY = getItemRotationRadians(item);
const { width, height } = getItemBaseSize(item);
const pivotX = width * SCALE * 0.5;
const pivotZ = height * SCALE * 0.5;
const containerMatrix = new THREE.Matrix4().makeTranslation(wx, yOffset, wz);
const pivotMatrix = new THREE.Matrix4().makeTranslation(pivotX, 0, pivotZ);
const rotationMatrix = new THREE.Matrix4().makeRotationY(rotY);
const unpivotMatrix = new THREE.Matrix4().makeTranslation(-pivotX, 0, -pivotZ);
const scaleMatrix = new THREE.Matrix4().makeScale(scale[0], scale[1], scale[2]);
return containerMatrix
.multiply(pivotMatrix)
.multiply(rotationMatrix)
.multiply(unpivotMatrix)
.multiply(scaleMatrix);
};
export function InstancedFurnitureItems({
itemType,
items,
onItemClick,
}: {
itemType: string;
items: FurnitureItem[];
onItemClick?: (itemUid: string) => void;
}) {
const glbPath = FURNITURE_GLB[itemType] ?? FURNITURE_GLB.table_rect;
const { scene } = useGLTF(glbPath);
const template = useMemo(
() =>
resolveFurnitureTemplate({
glbPath,
itemColor: undefined,
itemType,
scene,
}),
[glbPath, itemType, scene],
);
const meshRefs = useRef<Array<THREE.InstancedMesh | null>>([]);
const meshDefs = useMemo<InstancedFurnitureMeshDef[]>(() => {
template.updateMatrixWorld(true);
const nextDefs: InstancedFurnitureMeshDef[] = [];
template.traverse((child) => {
if (!(child as THREE.Mesh).isMesh) return;
const mesh = child as THREE.Mesh;
nextDefs.push({
castShadow: mesh.castShadow,
geometry: mesh.geometry,
material: mesh.material as THREE.Material,
matrixWorld: mesh.matrixWorld.clone(),
receiveShadow: mesh.receiveShadow,
});
});
return nextDefs;
}, [template]);
const itemMatrices = useMemo(
() => items.map((item) => buildFurnitureItemMatrix(item, itemType)),
[itemType, items],
);
const itemUidByInstanceId = useMemo(
() => items.map((item) => item._uid),
[items],
);
const handleClick = useMemo(
() =>
onItemClick
? (event: ThreeEvent<MouseEvent>) => {
event.stopPropagation();
const instanceId = event.instanceId;
if (typeof instanceId !== "number") return;
const itemUid = itemUidByInstanceId[instanceId];
if (!itemUid) return;
onItemClick(itemUid);
}
: undefined,
[itemUidByInstanceId, onItemClick],
);
useLayoutEffect(() => {
meshDefs.forEach((def, meshIndex) => {
const instancedMesh = meshRefs.current[meshIndex];
if (!instancedMesh) return;
const worldMatrix = new THREE.Matrix4();
for (let itemIndex = 0; itemIndex < itemMatrices.length; itemIndex += 1) {
worldMatrix.multiplyMatrices(itemMatrices[itemIndex], def.matrixWorld);
instancedMesh.setMatrixAt(itemIndex, worldMatrix);
}
instancedMesh.instanceMatrix.needsUpdate = true;
instancedMesh.computeBoundingSphere();
});
}, [itemMatrices, meshDefs]);
if (items.length === 0) return null;
return (
<>
{meshDefs.map((def, meshIndex) => (
<instancedMesh
key={`${itemType}-${meshIndex}`}
ref={(node) => {
meshRefs.current[meshIndex] = node;
}}
args={[def.geometry, def.material, items.length]}
castShadow={def.castShadow}
receiveShadow={def.receiveShadow}
onClick={handleClick}
/>
))}
</>
);
}
export function FurnitureModel({
item,
isSelected,
isHovered,
editMode,
onPointerDown,
onPointerOver,
onPointerOut,
onClick,
}: InteractiveFurnitureModelProps) {
const itemType = resolveItemTypeKey(item);
const glbPath = FURNITURE_GLB[itemType] ?? FURNITURE_GLB.table_rect;
const { scene } = useGLTF(glbPath);
const template = useMemo(
() =>
resolveFurnitureTemplate({
glbPath,
itemColor: item.color,
itemType,
scene,
}),
[glbPath, item.color, itemType, scene],
);
const cloned = useMemo(() => template.clone(true), [template]);
const [wx, , wz] = toWorld(item.x, item.y);
const yOffset = (FURNITURE_Y_OFFSET[itemType] ?? 0) + (item.elevation ?? 0);
const scale = FURNITURE_SCALE[itemType] ?? [1, 1, 1];
const rotY = getItemRotationRadians(item);
const { width, height } = getItemBaseSize(item);
const pivotX = width * SCALE * 0.5;
const pivotZ = height * SCALE * 0.5;
useEffect(() => {
const highlightActive = isSelected || (isHovered && editMode);
cloned.traverse((child) => {
if (!(child as THREE.Mesh).isMesh) return;
const mesh = child as THREE.Mesh;
const mats = Array.isArray(mesh.material) ? mesh.material : [mesh.material];
const nextMats = mats.map((material) => {
if (!(material instanceof THREE.MeshStandardMaterial)) {
return material;
}
const hasOwnMaterial = Boolean(material.userData?.furnitureInstanceMaterial);
let nextMaterial = material;
if (highlightActive && !hasOwnMaterial) {
nextMaterial = material.clone();
nextMaterial.userData = {
...material.userData,
furnitureInstanceMaterial: true,
};
}
if (!("emissive" in nextMaterial)) {
return nextMaterial;
}
if (isSelected) {
nextMaterial.emissive.set("#fbbf24");
nextMaterial.emissiveIntensity = 0.35;
} else if (isHovered && editMode) {
nextMaterial.emissive.set("#4a90d9");
nextMaterial.emissiveIntensity = 0.25;
} else {
nextMaterial.emissive.set("#000000");
nextMaterial.emissiveIntensity = 0;
}
return nextMaterial;
});
mesh.material = Array.isArray(mesh.material) ? nextMats : nextMats[0];
});
}, [cloned, editMode, isHovered, isSelected]);
return (
<group
position={[wx, yOffset, wz]}
onPointerDown={(event) => {
event.stopPropagation();
onPointerDown(item._uid);
}}
onPointerOver={(event) => {
event.stopPropagation();
onPointerOver(item._uid);
}}
onPointerOut={(event) => {
event.stopPropagation();
onPointerOut();
}}
onClick={(event) => {
event.stopPropagation();
onClick?.(item._uid);
}}
>
<group position={[pivotX, 0, pivotZ]} rotation={[0, rotY, 0]}>
<group position={[-pivotX, 0, -pivotZ]} scale={scale}>
<primitive object={cloned} />
</group>
</group>
</group>
);
}
export function PlacementGhost({
itemType,
position,
}: {
itemType: string;
position: [number, number, number];
}) {
const glbPath = FURNITURE_GLB[itemType] ?? FURNITURE_GLB.table_rect;
const { scene } = useGLTF(glbPath);
const template = useMemo(
() =>
resolveFurnitureTemplate({
glbPath,
itemColor: undefined,
itemType,
scene,
}),
[glbPath, itemType, scene],
);
const cloned = useMemo(() => template.clone(true), [template]);
const scale = FURNITURE_SCALE[itemType] ?? [1, 1, 1];
const rotY = FURNITURE_ROTATION[itemType] ?? 0;
return (
<group position={position} rotation={[0, rotY, 0]} scale={scale}>
<primitive object={cloned} />
<mesh rotation={[-Math.PI / 2, 0, 0]} position={[0, 0.01, 0]}>
<planeGeometry args={[0.8, 0.8]} />
<meshBasicMaterial color="#fbbf24" transparent opacity={0.25} />
</mesh>
</group>
);
}
[...new Set(Object.values(FURNITURE_GLB))].forEach((path) => useGLTF.preload(path));