From 4dd04eabbe9f0204bcc05aca5117f31c96f7ecbd Mon Sep 17 00:00:00 2001 From: Luke The Dev <252071647+iamlukethedev@users.noreply.github.com> Date: Tue, 17 Mar 2026 23:36:19 -0500 Subject: [PATCH] Create VISION.md --- VISION.md | 154 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 154 insertions(+) create mode 100644 VISION.md diff --git a/VISION.md b/VISION.md new file mode 100644 index 0000000..daf1e60 --- /dev/null +++ b/VISION.md @@ -0,0 +1,154 @@ +# Claw3D Vision + +Claw3D is an open-source 3D environment for visualizing and interacting with AI agents powered by OpenClaw. + +The long-term goal of Claw3D is to build a living 3D world where AI agents and humans collaborate: a kind of digital city where agents operate, communicate, and perform tasks in a shared visual space. + +OpenClaw acts as the intelligence and orchestration engine, while Claw3D provides the visual layer and interactive environment that makes agent activity understandable, inspectable, and collaborative. + +This document explains the direction of the project and the guardrails guiding its development. + +Project overview and developer documentation can be found in: + +- [`README.md`](README.md) +- [`ROADMAP.md`](ROADMAP.md) +- [`CONTRIBUTING.md`](CONTRIBUTING.md) + +## Why Claw3D Exists + +AI systems are becoming increasingly capable, but their behavior is often invisible or difficult to understand. + +Claw3D aims to solve this by providing a visual interface for AI systems, allowing people to: + +- observe AI agents operating in real time +- understand system behavior visually +- collaborate with AI in shared environments +- debug and inspect complex agent interactions + +The ultimate vision is a 3D city of AI agents, where: + +- agents represent services, tasks, and workflows +- humans can explore, monitor, and interact with them +- systems become understandable through spatial interaction + +## Relationship to OpenClaw + +Claw3D is designed to work with OpenClaw, not replace it. + +OpenClaw provides: + +- agent orchestration +- tools and integrations +- communication channels +- task execution +- model provider integrations + +Claw3D provides: + +- visualization +- interaction +- spatial representation of agents and systems +- collaborative environments for humans and AI + +In simple terms: + +```text +OpenClaw -> intelligence and task execution +Claw3D -> visualization and interaction layer +``` + +Maintaining compatibility with OpenClaw is an important design goal. + +Features that require breaking OpenClaw integration will generally not be accepted unless there is a strong architectural reason. + +## Current Priorities + +Claw3D is still in an early stage of development. + +Current priorities include: + +### Stability and Reliability + +- bug fixes +- predictable rendering behavior +- improving the developer experience + +### Core Architecture + +- defining how agents map to visual entities +- building a scalable world model +- establishing a clean integration path with OpenClaw + +### Developer Ergonomics + +- clear APIs for extending the environment +- easy local setup +- straightforward contribution paths + +### Visualization Primitives + +- representing agents +- representing workflows +- representing system activity in spatial form + +## Contribution Rules + +To keep the project maintainable: + +- One PR = one topic. Avoid bundling unrelated changes. +- Very large PRs may be declined or split into smaller pieces. +- Architectural changes should be discussed in issues before implementation. +- Contributors should respect the project's direction and scope. + +Claw3D is still evolving quickly, so iteration is expected. + +## Architecture Direction + +Claw3D is designed as a visual layer on top of agent systems. + +The system should remain: + +- modular +- extensible +- easy to experiment with + +The current stack focuses on: + +- Three.js +- WebGL +- browser-based rendering +- integration with OpenClaw runtime systems + +The goal is to keep the environment accessible to developers and contributors. + +## What We Will Not Merge (For Now) + +To maintain focus, the following types of contributions are generally avoided: + +- features that break compatibility with OpenClaw +- major architectural rewrites without prior discussion +- replacing the rendering stack without strong technical justification +- heavy framework layers that reduce hackability +- extremely large PRs without prior coordination +- unrelated product experiments that do not advance the Claw3D vision + +This list is a directional guardrail, not a permanent restriction. + +Strong technical arguments or user demand may change these decisions. + +## Long-Term Direction + +The long-term vision for Claw3D is ambitious: + +**A 3D city of AI agents.** + +In this environment: + +- AI agents operate as visible entities +- systems become spatially understandable +- humans can interact with agent systems in real time +- collaboration between humans and AI becomes natural + +Instead of interacting with invisible systems through logs and dashboards, users will be able to walk through and interact with the systems themselves. + +Claw3D is an early step toward that future.