diff --git a/ROADMAP.md b/ROADMAP.md index 4c33d40..504fe32 100644 --- a/ROADMAP.md +++ b/ROADMAP.md @@ -20,6 +20,32 @@ This file captures the near-term direction for Claw3D so outside contributors ca - Better contributor automation, release process, and publication tooling. - More immersive agent/system surfaces that build on the existing office intent and runtime event model. +## Product Ideas To Reduce OpenClaw Dependency + +- Expand the new agent wizard into reusable agent templates and presets, building on the existing playbook templates, onboarding flow, and agent creation steps. +- Turn the current onboarding and connection experience into a fuller workspace setup wizard that validates gateway access, permissions, local-vs-remote behavior, and common integrations in one place. +- Add a first-class heartbeat builder that unifies scheduled automations, `HEARTBEAT.md`, and related defaults into one guided UI instead of splitting that setup across multiple surfaces. +- Add a fleet-level tool access matrix with bulk controls so users can manage agent permissions and allowed tools across the whole office instead of one agent at a time. +- Add a shared user profile center that can manage and optionally sync `USER.md` defaults across multiple agents, rather than editing each agent independently. +- Add a real agent inbox and task queue that goes beyond the current results/inbox surfaces and lets users assign, retry, and route work between agents. +- Add a dedicated health dashboard that brings gateway status, failed runs, heartbeat issues, missing dependencies, and integration problems into one operational view. +- Add a broader prompt and playbook library on top of the current playbook template foundation so users can save, browse, and reuse recurring workflows more easily. +- Add visual office automation features that let users configure recurring behaviors and room-based actions directly from the office instead of relying on lower-level gateway concepts. +- Add an agent relationships and communication map so users can configure which agents collaborate, hand off work, or talk to each other without editing raw configuration. +- Add shared memory management for cross-agent context, since the current experience only exposes per-agent `MEMORY.md`. +- Add multi-agent orchestration and handoff workflows for common sequences such as PM -> Engineer -> QA, with explicit UI instead of relying on manual coordination. +- Add config diff and rollback tools so gateway-wide changes can be reviewed and safely reverted from Claw3D. +- Add conversation-to-agent bootstrap flows that can turn a successful chat or office interaction into a reusable new agent. +- Add a richer scenario simulator that extends the current mock phone/text scenarios into broader multi-agent rehearsal and testing flows. + +## Already In Progress Or Partially Covered + +- Skill installer compatibility checks already exist and should be expanded rather than reinvented. +- Playbook templates, scheduled automations, and onboarding flows already cover part of the templates/setup story. +- Per-agent capability controls and tool settings already exist, but not yet as a fleet-wide matrix. +- Analytics, connection status, and office activity surfaces already cover part of the future health dashboard story. +- The office builder, immersive office, and event-triggered behavior already cover part of the visual automation story. + ## Good First Contribution Areas - Documentation and developer-onboarding fixes.