# Roadmap

This file captures the near-term direction for Claw3D so outside contributors can find work that aligns with current priorities.

## Now

- Open-source readiness: documentation, support routes, CI, disclosure files, and public-safe defaults.
- Runtime reliability: making gateway event handling, history reconciliation, and transport-specific recovery more predictable.
- Office architecture clarity: keeping the office intent layer centralized and reducing ad hoc room-specific behavior.

## Next

- Converge the immersive office and builder stack on a clearer shared model.
- Replace or fully clear unresolved bundled assets and dependency licensing risks.
- Improve security posture around Studio access bootstrap and runtime token handling.

## Later

- Broader office authoring workflows and richer world-building tools.
- Better contributor automation, release process, and publication tooling.
- More immersive agent/system surfaces that build on the existing office intent and runtime event model.

## Good First Contribution Areas

- Documentation and developer-onboarding fixes.
- Focused unit-test additions around runtime workflows or office intent behavior.
- Small UI polish issues that stay inside one feature area.
- Replacing stale examples, placeholder text, or internal-only assumptions in public docs.

## Before Starting Bigger Work

- Read `README.md`, `CODE_DOCUMENTATION.md`, and `KNOWN_ISSUES.md`.
- Prefer opening or linking a GitHub issue before large architectural changes.
